Recent Posts

Pages: [1] 2 3 ... 10
1
Downloads / HLStatsX: CE 1.6.20
« Last post by Krillin on October 29, 2016, 02:33:18 AM »
It has come to our attention that the continuation of HLStatsX: CE 1.6.19 has become stagnate and nonfunctional over the past few years. I have forked a version of HLStatsX:CE 1.6.20 (a continuation if you will). I have been asked by server admins from alliedmodders.net if I would be kind enough to share my functioning versions with them. Well, here it is.

This program is another author;s work. I take no credit for the creation of the work, only patching and fixing for the continuation of the software. Therefore, this software is provided AS IS and under no circumstances do I / we accept any damages done by using this module. This software was only edited to fix a non-functioning application to functioning. Nothing more, nothing less. The promise is this software doesn't have any trickery contained within the files provided as we are and always have been ethical in our practices. We use this same software in our servers and website. If problems should arise from updates breaking these plugins, we will attempt to research and resolve the issue and continue to update this software package. You use this software at your own risk!

REGISTRATION IS NOT REQUIRED to download but may be revoked at any time.
2
Counter-Strike: Global Offensive / Tweak Settings for CS:GO
« Last post by Krillin on May 27, 2014, 12:22:07 PM »
Searching the internet to find out what settings are OKAY to change and which ones are not, I came across an article which lead to another. I found it probable and likely at PCGAMER.COM so I decided to document this and make some notes of incorrect data here. You can check out their article above or continue reading this constantly updated document as we discover tips and tricks here.

Add these launch options to your launch parameters in Steam:
Code: [Select]
-novid -console -high -threads 4
These commands disable the intro, enable the console, set the process affinity to high, and grant your cores to CS:GO, even though technically Source can only use 3 threads.

Video Settings For CS:GO

Edit these settings in your config.cfg file.
Code: [Select]
Disable first-person tracers. Enemy tracers are still drawn.
r_drawtracers_firstperson Set to "0"

The brighter the better so you can illuminate enemies.
mat_monitorgamma Set to "2.1"

Auto-detect multi-core rendering (This setting doesn't seem to exist in the config file, but is already set to setting below?)
mat_queue_mode "-1"

Add this line to write video settings to the registry.
mat_savechanges

Forces the game to load all the sound and art assets on map load. This can help you if you experience stuttering when certain sounds go off, such as throwing a grenade into a bunch of props
cl_forcepreload “1”

 disables those annoying ads when connecting to a server
cl_disablehtmlmotd “1”

Disables automatically switching to a primary gun you pick up off the ground so you don’t draw an unloaded weapon (Optional)
cl_autowepswitch “0”

Disables the annoying freeze on death so you can make proper calls to your team mates (Optional)
cl_disablefreezecam “1”

Network Settings
These network settings are the most important commands you will type into your config file.

Code: [Select]
cl_interp "0" (This command is NOT in the config file, but it is OK to add it in.)
cl_cmdrate "128"
cl_updaterate "128"

Add this line into you autoexec.cfg file. If it doesn't exist, create it. Just be sure you are able to see the file extensions. Such as ".CFG", if you do not, then you do not have them enabled in your OS.
Code: [Select]
rate "128000"
3
Help / [SOLVED] VSP against your log files
« Last post by Krillin on January 29, 2014, 01:56:03 PM »
This issue has been addressed in VSP 0.475.

If you are running this from a website, you should stage two different areas. One for public the /pub/ folder and one for admin to run log files against from web site /runstats/ (without the /pub/ folder within the structure).
4
Counter-Strike: Global Offensive / gamemodes_server.txt.example
« Last post by Krillin on November 25, 2013, 12:48:52 AM »
Some may have noticed, but there is a big problem with the CS:GO gamemodes_server.txt.example file from VALVe / Steam content servers. This file is simply hosed up in the worst possible way. So, I have complied a fix from our own servers along with the new changes made in the stated file. I left our custom changes in there, mainly our map rotation for Classic and Competitive modes. You can find this in our download section right HERE for your convenience. The file is named gamemodes_server.txt and is set for default settings except the above changes with the new maps for CS:GO at the time of this post.

Again, visit our download section and find the gamemodes_server.txt here; http://www.krillinsworld.us/forum/index.php/topic,195.0.html and the attached file.

Best Regards,
Krillin

Or for those who do not want to go to our download section and get the file, here is the contents of the file. I originally wanted to call the file "gamemodes_server.example.txt" to avoid any confusion with extensions and avoid the morons from OVERWRITING the newly formed file. I will update as needed IF needed. (You know how they change things with our servers).
Code: (gamemodes_server.txt) [Select]
// To use this file rename it from gamemodes_server.example.txt to gamemodes_server.txt
//
// Values here override the default gamemodes.txt

////////////////////////////////////////////////////////////////////////////////////////////////
//
// This verion of the defunked gamemodes_server.txt.example renamed gamemodes_server.example.txt
// for easier editing and renaming for extentions.
// This file was kindly provided by the owner / developer, Krillin, of KrillinsWorld.us
//
////////////////////////////////////////////////////////////////////////////////////////////////


"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{

"casual"
{

"maxplayers" "30" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
"mg_bomb_se" ""
"mg_custom" "" // To use this change your server launch script or batch to +mapgroup mg_custom +map de_dust2
}
}

"competitive"
{
"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
"mg_bomb_se" ""
"mg_custom" "" // To use this change your server launch script or batch to +mapgroup mg_custom +map de_dust2
}
}
}
}
"gungame"
{
// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{

"maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}

"no_reset_vote_threshold_ct" "knife"
"no_reset_vote_threshold_t" "knife"

"weaponprogression_ct"
{
"mp9" { "kills" "2" }
"mac10" { "kills" "2" }
"mp7" { "kills" "2" }
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"famas" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"m249" { "kills" "2" }
"negev" { "kills" "2" }
"glock" { "kills" "2" }
"hkp2000" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"mp9" { "kills" "2" }
"mac10" { "kills" "2" }
"mp7" { "kills" "2" }
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"famas" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"m249" { "kills" "2" }
"negev" { "kills" "2" }
"glock" { "kills" "2" }
"hkp2000" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "2" }
}
}

"gungametrbomb"
{

"maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" ""
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"hkp2000" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
}
}
}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////

"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}

"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"cs_agency" ""
"cs_assault" ""
"cs_italy" ""
"cs_militia" ""
"cs_office" ""
"cs_siege" ""
"de_ali" ""
"de_aztec" ""
"de_cache" ""
"de_chinatown" ""
"de_dust" ""
"de_dust2" ""
"de_gwalior" ""
"de_inferno" ""
"de_mirage" ""
"de_nuke" ""
"de_ruins" ""
"de_seaside" ""
"de_shorttrain" ""
"de_train" ""
"de_vertigo" ""
}
}

"mg_hostage"
{
"name" "mg_hostage"
"maps"
{
"cs_office" ""
"cs_italy" ""
}
}

"mg_bomb"
{
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
}
}

"mg_dust"
{
"name" "mg_dust"
"maps"
{
"de_dust" ""
"de_dust2" ""
}
}

"mg_armsrace"
{
"name" "mg_armsrace"
"maps"
{
"ar_shoots" ""
"ar_baggage" ""
}
}

"mg_demolition"
{
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}
}
}
5
Downloads / GameModes_Server.txt
« Last post by Krillin on November 25, 2013, 12:38:56 AM »
Chances are you came from forums.steampowered.com where the URL for this file is posted. Also where I have been a member since 8/2004 when we were all forced to go to steam for CS 1.6 upgrades after dropping support for CS 1.5. And the topic URL is http://forums.steampowered.com/forums/showthread.php?t=3202729 you came here for a reason. To fix a file hosed up by steam / valve content servers to get players back in your server(s). The file gamemodes_server.txt file. DO NOT USE THE GAMEMODES_SERVER.TXT.EXAMPLE file as it is incorrectly formatted and will only let one player connect to your server and fail to connect other players.

This file is for Counter-Strike: Global Offensive for the broken gamemodes_server.txt.example file which is hosed up and will not let players connect to the hosted game server. I spent hours pulling my hair out to find the delivered file is defective. So here is one that WORKS! Tested 110% to work, at least for Classic and Competitive modes, demo and arms race modes are not fully tested. But if anyone uses this for these other modes and it works, please let us and everyone else know. Have been told this file works for Arms Mode, which means this will work for Demolition Mode as well. Thanks Guys!

File Updated 12/06/2014 to reflect the update for the newly added gamemode, Deathmatch introduced in late 2014 (two years after this game was released).

Best Regards,
Krillin
6
Counter-Strike: Global Offensive / Welcome to our Counter-Strike: Global Offensive Area
« Last post by Krillin on September 10, 2013, 08:26:30 PM »
Welcome to our server Counter-Strike: Global Offensive forum. This is the place to come when you need help. Admins and Server Operators will not respond to problems you are having in the game server, only server related problems please. If you are having problems, this is the place to get help.

We look forward to helping you.
7
Help / Re: VSP and W:ET on nq 1.2.9 PHP version 5.3.4 MySQL version 5.1.56-log
« Last post by Krillin on October 19, 2011, 01:58:21 AM »
We use them to track users and admins alike. Tracks their playing time as it is required for admins to be active. But if it is for fun, then enjoy. We will see what we can do here.

Thanks again!
8
Help / Re: VSP and W:ET on nq 1.2.9 PHP version 5.3.4 MySQL version 5.1.56-log
« Last post by jemstar on October 11, 2011, 04:59:02 AM »
Quote
You will care if someone uses YOUR name and messes up your stats. Or if you change your name and have to do them all over again. lol

Yep true, but the stats are mainly a bit of fun..we dont take them too seriously!! Some hav already messed with each others names hehe...kids!!

I now use a different log so will try and set to ip address again and see if it works in the new log!!

Jem
9
Help / Re: VSP and W:ET on nq 1.2.9 PHP version 5.3.4 MySQL version 5.1.56-log
« Last post by Krillin on October 05, 2011, 03:37:11 AM »
Never mind!! It works!!!!! Woohoo!!!!!!!!!

Must set g_logoptions "1024" in nq 1.2.9, so can only use player name not guid or ip but who cares hehehee..I dont!

Thanks Krillin for your new core files, I had made all those changes to the php files but alot easier with your ammended version!!

Jem. ;D
You will care if someone uses YOUR name and messes up your stats. Or if you change your name and have to do them all over again. lol
10
Help / Re: VSP and W:ET on nq 1.2.9 PHP version 5.3.4 MySQL version 5.1.56-log
« Last post by Krillin on October 05, 2011, 03:33:54 AM »
Thanks Krillin,

FYI the VSP website is offline as of 15/08/11 so all forum threads i used are no longer available, so this is probably the only resource now available...lol

says:NOTICE: This domain name expired on 08/15/2011 and is pending renewal or deletion

Shame as was very useful!!

I got it done just in the nick of time!!! Working well, colors slightly wrong tho and the accuracy stats also not right..but ev thing else works.

Jem.

Oh and gives the wrong date, i.e 1971-12-29 03:13:44  Do you know how to set the date?

Thanks again!!
Attach a game log file or two in the area provided. 1971 is a coded date within VSP I have noted if it cannot find a date in the log its self. I will need to see a log or two in order to see why this is happening.

Thanks,
Krillin
Pages: [1] 2 3 ... 10